Refining Methods

Refining methods determine how quickly your raw ore is processed and how much refined material you receive. Fast methods save time but may waste material. Careful methods maximize yield but take longer.

MethodSpeedYieldBest For

Pyrometric Chromalysis

Fast
Careful
Best overall — fast with high yield

Gaskin Process

Fast
Normal
Quick turnaround, decent yield

XCR Reaction

Fast
Wasteful
Fastest possible, accept material loss

Ferron Exchange

Normal
Careful
Popular choice — good yield, reasonable time

Electrostarolysis

Normal
Normal
Balanced all-around

Cormack Method

Normal
Wasteful
Quick-ish with lower yield

Dinyx Solventation

Slow
Careful
Maximum yield — worth the wait for expensive ores

Thermonatic Deposition

Slow
Normal
Slow but steady

Kazen Winnowing

Slow
Wasteful
Slow AND wasteful — generally avoid
Fast
Fast Processing
Pyrometric Chromalysis
Fast
Careful
Shortest processing time — get your refined materials quicklyHighest yield — minimal material loss during refining
Gaskin Process
Fast
Normal
Shortest processing time — get your refined materials quicklyBalanced yield — moderate material loss
XCR Reaction
Fast
Wasteful
Shortest processing time — get your refined materials quicklyLowest yield — significant material loss, but cheaper
Normal
Normal Processing
Ferron Exchange
Normal
Careful
Balanced processing timeHighest yield — minimal material loss during refining
Electrostarolysis
Normal
Normal
Balanced processing timeBalanced yield — moderate material loss
Cormack Method
Normal
Wasteful
Balanced processing timeLowest yield — significant material loss, but cheaper
Slow
Slow Processing
Dinyx Solventation
Slow
Careful
Longest processing time — but often paired with better yieldHighest yield — minimal material loss during refining
Thermonatic Deposition
Slow
Normal
Longest processing time — but often paired with better yieldBalanced yield — moderate material loss
Kazen Winnowing
Slow
Wasteful
Longest processing time — but often paired with better yieldLowest yield — significant material loss, but cheaper


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